

I haven’t a clue, never had to use such a thing, sorry. You can also render out the shole scene with a alpha with a PSD or other file types, loading the psd into Photoshop cuts out the background automaticly, and does a pretty fine job of it. Iv tried it on eye lashes and it works fine. You can send it via Zbrush with transparency turned on full, or import it directly within Keyshot. Yes Keyshot does support alphas by means of the Opacity slot for each material. Nano Mesh and Noise work GREAT, and yes, if noise has pits, you see pits if thats what you are asking. Poly count and time COMPLETELY depends on your system.

Does it render zbrush materials in a smooth blended mode and if it’s possible to render spec values of such materials separatly?.I think they would be two sided by default, but if not, thats easily fixable in ZBrush by turning on Double in the Display Properties Palette. I dont think it does passes at all but Im not sure about that.
#TURN ON BLEND EDGE IN KEYSHOT 5 32 BIT#
does it have normal rgb material or normal pass that would render such leaves as two sided material? 32 bit exr Z pass with true depth values? World xyz pass?.However I haven’t tried this since ZBrush sort of doesnt exactly (someone correct me if I am, as I would like to be wrong about that). translucent light scattering/ backlighting etc? does it support textures with alpha and render it correctly? Like tree leaves? wth shadows.
